In order to make sure there are no physical conflicts between parts, I decided to learn the constraint system in 3D Studio Max. I'm very proficient in model-making and rendering in the program, but for animation, I actually went to school for Softimage so the functions are quite different. Also, it has been well over 10 years since I went to school so it was a good refresher.
In order to see the full suspension, I removed the car frame, and left the brackets that the A-arms, steering rack and sway bar connect to it with.
It was fun re-learning the constraint systems so the suspension rotated, compressed and moved properly. There are still some bugs with the actual movement but I got exactly what I needed from the animation.
Enjoy this short 2 second video. It is very low resolution (I don't have exactly the fastest computer. The render time for this 2 second/60 frame video was 10 hours). Enjoy the yumminess of computer animation.
Hope your holidays treated you well and the New Year's brings something super sweet.
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